+----------------------------+ | HEROE'S QUEST II | | | | Quest for Glory II | | Trial by Fire | | | | 1990 Sierra On-Line, Inc | +----------------------------+ P R E D M E T Y 1. Food Ration - dnevnoj racion 2. Dagger - nozh 3. Shield - shchit 4. Small Rocks - malen'kie kamni 5. Chainmail Armor - 6. Healing Pills - pilyuli zdorov'ya 7. Vigor Pills - pilyuli sily 8. Mana Pills - pilyuli magicheskie 9. Dispel Potion - lekarstvo dlya prevrashcheniya 10. Map - karta 11. Compass - kompas 12. Fine Sword - mech 13. Bellows - kuznechnye maha 14. Flower Bouquet - buket cvetov 15. Sapphire Pin - sapfirovaya zakolka 16. Scorpoin Tail - zhalo skorpiona 17. Ghoul Claws - kogti prizraka 18. Magic Lamp - volshebnaya lampa 19. Empty Pot - pustoj gorshok 20. Waterskin - sosud dlya vody 21. Waterskin with Water Elemental - sosud s VODOJ 22. EOF Secret Membership Badge - 23. Djinni Ring - kol'co s Dzhinom 24. Hand Mirror - ruchnoe zerkalo 25. Poison Cure Pills - lekarstvo ot yada 26. Saurus - Zavr (ezdovoj dinozavr) 27. Rusty Nail - 28. Compassion Fruit - frukt 29. Soulforge - mech dlya bor'by s KAMENNYM CHELOVEKOM 30. Griffin Feather - pero Grifa 31. Cloth Bag - polotnyanyj meshok 32. Raseirion Visa - viza goroda Raseir 33. Change of Clothing - smennaya odezhda 34. Whirl of Beard - kusok borody Dervisha 35. Bag with Earth Elemental - meshok s ZEMLEJ (rassypavshijsya KAMENNYJ CHELOVEK) D E J S T V I YA 1. Pogovorit' s Abduloj o den'gah, o sultane, o astrologe, o novostyah, o emire, o Raseire (ask about money), (ask about sultan), (ask about Astrologer), (ask about news), (ask about emir), (ask about raseir), vstat' (stand) i vyjti iz KATTAS TAIL INN. Podojti k prodavcu cvetov i kupit' cvety (buy flower). Podojti k drugomu prodavcu i sprosit' o menyal'shchice (ask about changer). Projti po karte k menyal'shchice deneg (oboznacheno na karte znakom $) 7 7 2. Obmenyat' den'gi (give money), obmenivat' po 10 zolotyh monet (ona budet brat' men'shij procent). Sprosit' ee o Raseire, o den'gah i o sultane (ask about Raseir), (ask about money), (ask about sultan). Vernut'sya na GATE PLAZA. Kupit' kartu (buy map) 7 14 3. Kupit' kompas (buy compass) 7 21 4. Projti na FOUNTAIN PLAZA i kupit' lampu (buy lamp) 7 28 5. Projti v MAGIC SHOP i sprashivat' (ask about magic), (ask about enchantress), (ask about dervish), (ask about spell), (ask about air elemental) 5 33 6. Projti v Guild Hall na FIGHTERS PLAZA i zapisat'sya v knige (sign book) 3 36 7. Projti v dver' napravo i pouchit'sya u Uhury (Uhura) 5 41 8. Pochitat' ob®yavleniya (read board) i pogovorit' s Uhuroj o monstrah o Rakeshe, o Raseire i o sultane (ask about monster), (ask about Rakeesh), (ask about Raseir), (ask about sultan) 3 44 9. Projti v Kattka i pospat' chasok. Projti v WEAPONS SHOP i pogovorit' o bor'be (ask about arm wrestling). Poborot'sya (take wrestle), (take wrestle) i vyigrat' 7 51 10. U Rakesha (lev) (Rakeesh) sprosit' (ask about paladin), (ask about leg), (ask about kingdom), (ask about monsters), (ask about power) 3 54 11. Projti k astrologu na TARIK OF STARS 5 59 12. Sprosit' astrologa (ask about magic), (ask about air elemental), (ask about fortune) rasskazat' o svoem proshlom (tell about past) 13. Nastupila noch'. Projti v pustynyu i srazit'sya s monstrami Ghoul - 3 ochka Jakalman - 3 ochka Scorpion - 3 ochka Brigadns - 3 ochka Terranosaurus - 3 ochka 15 74 Vse monstry vstrechayutsya sluchajno 14. U Ghoul vzyat' kogti (take claws) 5 79 15. U Scorpion vzyat' zhalo (take tail) 5 84 16. U Jackalman i Brigadns brat' den'gi (search body) Dlya podkrepleniya sil mozhno shodit' spat' ili vypivat' pilyuli Projti pospat' do utra. Projti k "konyushne" i pogovorit' s prodavcom o Saurus (ask about saurus). Kupit' Saurus (buy saurus) za tridcat' dinarov, otvechaya na ego predlozheniya po cene (no), (no), (no), (yes) 7 91 17. Projti k Azize na SHMALI TARIK i postuchat' v dver' (knock). Na ee voprosy otvechat' (igor), (laffin), (air), (aziza) 7 98 18. Sprosit' (ask about magic), (ask about djinn), (ask about iblis), (ask about elementals), (ask about contrary elements), (ask about containers), (ask about plant) 7 105 19. Projti k astrologu i vzyat' goroskop (take future) 5 110 20. Projti k aptekaryu i sprosit' ego (ask about elemental), (ask about fire elemental), (ask about flame), (ask about dispel potion), (ask about components), (ask about raseir), (ask about fruit of compassion) 3 113 21. Sprosit' o pilyulyah (ask about pill) i kupit' (buy vigor pill) (buy healing pill), (buy poison cure pill), (buy mana pill) 3 116 22. Prodat' emu kogti Ghoul i zhalo skorpiona Scorpion (sell claws), (sell tail). Projti k Dervish i vzyat' u nego borodu (take beard) 5 121 23. Projti k Griffin 3 124 24. Osmotret' kamni sprava ot grifa (look rock). Razryt' pesok (dig sand), podvinut' kamen' (move rock) i vzyat' pero (take feather) 7 131 25. Pojti na FOUNTAIN PLAZA i dat' nishchemu den'gi (give money) 3 134 26. Vecherom 2-go dnya posmotret' tanec SNEMA (sit). Vecherom 3-go dnya poslushat' poeta OMAR (sit), sprosit' ego (ask about dervish), (ask about raseir), (ask about paladin), (ask about enchantress) 3 137 27. Pohodit' po gorodu i sprashivat' vseh o chem ugodno7 Kupit' sosud dlya vody (buy waterskin) na FIGHTERS PLAZA. Pohodit' po pustyne dnem i noch'yu, srazhat'sya s monstrami. Nabrat' kogtej, zhal i deneg. Kazhdyj den' zahodit' k Uhure i trenirovat'sya. I tak do 5-go dnya. Na 5-yj den' na ploshchadi u KATTA vstretit'sya s OGNEM, ispol'zuya vodu (use water) zagnat' OGONX s ploshchadi na ulicu. Kogda zagonite ego na ulicu, ispol'zujte zaklinanie FETCH (cast fetch) i begite na ulicu. On dolzhen pobezhat' za Vami (esli etogo ne proizojdet, povtorite snova). Kogda OGONX pobezhit za Vami bros'te lampu (drop lamp) i snova ispol'zujte vodu, chtoby zagnat' OGONX v lampu (use water) 20 157 28. Kupit' meshok (buy bag) na FIGHTERS PLAZA 7 164 29. Na 6-oj den' zajti k oruzhejniku i vzyat' kuznechnye meha (take bellows) i kupit' mech (buy sword) 7 171 30. Na 7-oj den' vzyat' v pustyne pesok (take sand) i projti k Rakeesh. Poluchit' 50 dinarov 3 174 31. Projti v MAGIC SHOP i kupit' zaklinaniya (buy dazzle), (buy bolt), (buy levitate). Na 8-oj den' na PALACE PLAZE vtretit'sya s VIHREM. Vojti v centr VIHRYA i brosit' pesok (toss sand) i zasosat' VIHRX v kuznechnye meha (use bellows) 20 194 32. Vecherom posmotret' tanec SHEMA (sit). Na 11-yj den' vecherom poslushat' poeta i poluchit' 50 dinarov 3 197 33. Na 12-yj den' na ulice, projti k Rakeesh i sprosit' o meche dlya srazheniya s KAMENNYM CHELOVEKOM (ask about sword)i poluchit' ego 7 204 34. Na ulice, vedushchej na sever ot FOUNTAIN PLAZA, vstretit'sya s KAMENNYM CHELOVEKOM i ubit' ego. Vzyat' zemlyu (take earth) 20 224 35. Projti k Devushke-derevu (vdol' gor na vostok) i dat' ej vodu (give water) 7 231 36. Rasskazat' o sebe (tell about yourself) 5 236 37. Dat' ej zemlyu (give earth) 7 243 38. Rasskazat' o zemle (tell about earth) 5 248 39. Pocelovat' derevo (kiss plant) 5 253 40. Pozvat' ee kak zvali ran'she (julanar) i poluchit' frukt 12 265 41. Projti k aptekaryu i svarit' zel'e (ask about dispel potion) 7 272 42. Projti k DERVISH i sprosit' o bestii (ask about beast) 5 277 43. Projti k BESTII 5 282 44. Podojti k dveri i dat' vody (give water) 5 287 45. Vzyat' sherst' (take hair) i dat' zel'e (give dispel potion) 15 302 46. Na 13-yj, 14-yj i 15-yj dni zahodit' k Uhure i poluchat' zapiski. Na 14-yj den' projti na FONTAN PLAZA i brosit' sosud dlya vody (use waterskin), ispol'zovat' kuznechnye meha i vzyat' VODU (use bellows), vzyat' sosud (take waterskin) 20 322 47. Shodit' na PALACE PLAZA i poluchit' sapfirovuyu bulavku 5 327 48. Na 15-den' vecherom projti v konec ASKERI TARIC i vojti v dver'. K etomu momentu u Vas harakteristika DODGE v (CTRL-S) dolzhna byt' 200. Kogda Vas privyazhut k stene, razorvat' kandaly (break shackles) i, kogda podojdet chelovek v maske, uvernut'sya ot nego i vzyat' svoe oruzhee. Srazit'sya s nim i pobedit'. Zapomnit' parol' - Might in Right 7 334 49. Utrom 16-go dnya shodit' k RAKEESH i vzyat' u nego urok fehtovaniya i otdat' mech dlya srazheniya s KAMENNYM CHELOVEKOM (give sword) 5 339 50. Na 16-yj den', utrom, shodit' k AZIZE i uznat', chto Vash SAURUS - zakoldovannyj |MIR 7 346 51. Vecherom poslushat' PO|TA i poluchit' 100 dinarov 6 352 52. Pospat' do utra i pribyt' v gorod RASEIR. Projti napravo v dver' i pogovorit' s FERRARI (sit). Pohodit' po gorodu do vechera i snova pogovorit' s FERRARI. Pobrodit' do nochi i projti spat' (sleva za stojkoj). Na sleduyushchij den' projti na FOUNTAIN PLAZA i projti na drugoj konec ee. Posmotret' kak arestuyut prodavca vody. Projti nazad k vyhodu iz goroda i po puti poyavitsya zhenshchina. Projti za nej i dat' ej odezhdu (give clothes) 5 357 53. Dat' ej vizu (give visa) 5 362 54. Prohodit' do vechera i pogovorit' s FERRARI (sit). Proshlyat'sya do nochi i lech' spat'. Utrom pri vyhode Vas arestuyut i posadyat v temnicu. Pokazat' SHARAFu bulavku (show pin) 7 369 55. Pogovorit' s nim o bulavke (ask about pin). Vzlomat' dver' temnicy (break door) i, kogda SHARAF otkroet potajnoj hod, podojti k stoliku i vzyat' svoi veshchi (take equipment). Projti v potajnoj hod (go in hole) 7 376 56. Na razvilke projti nalevo i, projdya po labirintu, pogovorit' s AVIS. Kogda on Vas privedet k dveri i ne smozhet ee otkryt', to ispol'zovat' zerkalo (use mirror) 5 381 57. Vojti v podzemel'e i zazhech' lampu (use lamp). Projti nalevo i vyjti k reke. U serediny reki prygnut' na brevno (jump) i u vystupa prygnut' na drugoj bereg (jump). Ispol'zuya zaklinanie BOLT, zasypat' otverstie s vetrom (cast bolt) 7 388 58. Podnyat'sya po lestnice i projti napravo 7 395 59. Projti napravo odin ekran i po tropinke mezhdu "vulkanami" nalevo 7 402 60. Podojti k dveri i nazvat' magicheskoe slovo (SULEIMAN) 7 409 61. Vojti v dver' 5 414 62. Projti k statuetke i, kogda ee ukradet AVIS, spustit'sya vniz i vzyat' kol'co (svetitsya) (take ring) 7 421 63. Sprosit' Dzhina o zhelaniyah (ask about wish) 7 428 64. Sprosit' o kol'ce, o zdorov'e, o doblesti i o teleportacii (ask about ring), (ask about health), (ask about prowess), (ask about teleport). Zagadat' zhelaniya zdorov'ya, doblesti i perenestis' (wish for health), (wish for prowess), (wish for teleport). Perenestis' i projti vniz po ekranu k dvorcu. Projti po teni ot zdaniya nalevo k kolone s sharfom. I kogda Evnuh pojdet vpravo vzletet', ispol'zuya zaklinanie (cast levitate). Projti nalevo. 5 433 65. Prygnut' s balkona (jump down) i srazit'sya s KHAVEEN. Ubit' ego 15 448 66. Otkryt' dver', ispol'zuya zaklinanie (cast open)
Last-modified: Sat, 03 May 1997 08:56:01 GMT